Deadzones

Game controller joysticks tend to drift more as they age, which can accounted for with deadzones: the range in which the joystick can move before it’s recognized by SousaFX.

SousaFX’s deadzones are unique in that they have a “reach” parameter that scales them outwards. At 100%, the deadzones touch the edge. At 0%, the deadzones are completely centered. This is a crucial parameter for the binding’s parameter control logic, which detects when a joystick has hit its deadzone, or passed by its default value. The lower the reach, the more space there is for the joystick to hit its default value without touching its deadzone.

deadzones.png